{"id":65565,"date":"2019-09-20T08:26:38","date_gmt":"2019-09-20T12:26:38","guid":{"rendered":"https:\/\/effectsofanxiety.net\/?p=65565"},"modified":"2019-09-20T08:26:38","modified_gmt":"2019-09-20T12:26:38","slug":"remedy-games-instagram-2","status":"publish","type":"post","link":"https:\/\/effectsofanxiety.net\/archives\/65565","title":{"rendered":"remedy games instagram"},"content":{"rendered":"Remedy Entertainment Oyj is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two installments in the Max Payne franchise, Alan Wake, Quantum Break and Control. Sam Lake, the writer and face model for Max Payne in the original game, has represented the company on numerous occasions.\nFounded in August 1995 by members of demoscene group Future Crew, Remedy Entertainment created their first game, Death Rally, in a team member’s basement. Apogee Software served as the game’s publisher and continued to be involved in the production of their next title, Max Payne, which received critical acclaim upon release. The game was followed by a sequel, Max Payne 2: The Fall of Max Payne. After spending seven years working on the Max Payne franchise, the developer decided to create a new intellectual property called Alan Wake. This title was once suspected to be vaporware because of the length of time it took to produce and release. It gained a cult following when it was released in 2010, though its sales were not enough to justify the production of a sequel. Remedy decided to pursue a new project named Quantum Break, which further expanded the live-action component of Alan Wake. The team had transitioned to become a multi-project studio since 2016, and had three projects in development, including Control and the single-player portions of CrossFire HD and CrossFire 2.\nRemedy Entertainment has specialized in making cinematic single-player action games featuring a strong central character. They always create a game engine for their titles, most notably Northlight for Quantum Break. The studio underwent rapid expansion during the 2010s. It became a public company in 2017 and moved into a larger office in Espoo in 2018.\n\nsee more at Wikipedia<\/a>\n\n