{"id":28500,"date":"2017-04-17T09:30:55","date_gmt":"2017-04-17T09:30:55","guid":{"rendered":"http:\/\/effectsofanxiety.net\/anxiety\/28500\/"},"modified":"2017-04-17T09:30:55","modified_gmt":"2017-04-17T09:30:55","slug":"ohio-residency-program-using-virtual-reality-to-train-emergency-medicine-residents","status":"publish","type":"post","link":"https:\/\/effectsofanxiety.net\/archives\/28500","title":{"rendered":"Ohio residency program using virtual reality to train emergency medicine residents"},"content":{"rendered":"

<\/p>

From iMedicalApps:<\/p>\n

As part of Ohio University\u2019s Immersive Media Initiative to increase VR use in realistic situations, this program drops residents right into the middle of a virtual trauma bay. The users can walk around a virtual ER, and view various medical scenarios in stereoscopic 3D. Each environment is created through the use of multiple 360 degree cameras with additional audio recordings, recorded with consent of patients during real-life encounters. These are then stitched together to create a full VR environment, viewable through the Vive. They currently have 3 scenarios, and plan for creating a full library of VR environments to better equip residents for critical care situations. While users can roam the virtual emergency rooms, the experiences are otherwise non-interactive, and similar to 360 videos.<\/p>
\"\" \"\"<\/p>

","protected":false},"excerpt":{"rendered":"<\/p>\n

From iMedicalApps:<\/p>\n

As part of Ohio University\u2019s Immersive Media Initiative to increase VR use in realistic situations, this program drops residents right into the middle of a virtual trauma bay. The users can walk around a virtual ER, and view various medical scenarios in stereoscopic 3D. Each environment is created through the use of multiple 360 degree cameras with additional audio recordings, recorded with consent of patients during real-life encounters. These are then stitched together to create a full VR environment, viewable through the Vive. They currently have 3 scenarios, and plan for creating a full library of VR environments to better equip residents for critical care situations. While users can roam the virtual emergency rooms, the experiences are otherwise non-interactive, and similar to 360 videos.<\/p>\n

\"\" \"\"<\/p>\n

\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-28500","post","type-post","status-publish","format-standard","hentry","category-anxiety"],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/effectsofanxiety.net\/wp-json\/wp\/v2\/posts\/28500"}],"collection":[{"href":"https:\/\/effectsofanxiety.net\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/effectsofanxiety.net\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/effectsofanxiety.net\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/effectsofanxiety.net\/wp-json\/wp\/v2\/comments?post=28500"}],"version-history":[{"count":0,"href":"https:\/\/effectsofanxiety.net\/wp-json\/wp\/v2\/posts\/28500\/revisions"}],"wp:attachment":[{"href":"https:\/\/effectsofanxiety.net\/wp-json\/wp\/v2\/media?parent=28500"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/effectsofanxiety.net\/wp-json\/wp\/v2\/categories?post=28500"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/effectsofanxiety.net\/wp-json\/wp\/v2\/tags?post=28500"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}